::liquidbrain ::previous campaigns
The adventures of Rhiva Oervek, Legron Silvershield, Graenor Arborshate, Alyanna Galanodel, Brodzag, Rodan, and Xaraina during 1371, the Year of the Unstrung Harp.
~ The Sunless Citadel ~
Wherein our heroes
explore the Sunless Citadel and are imprisoned by the Durbuluk goblin tribe,
only to escape and wreak their revenge on the goblins and their master Belak.
During the middle of Ches (March), four brave adventurers -- Rhiva Oervek, Brodzag,
Rodan, and Xaraina -- assemble in the walled city of Neverwinter before
traveling to the small town of Longsaddle and then on to the Sunless Citadel.
The party spends the next
two and half months underground within the Sunless Citadel. They meet Legron
Silvershield, learn the secret of Longsaddle's magic apples, defeat the evil
druid Belak, smash the Durbuluk goblin tribe, capture the white dragon wyrmling
Calcryx, and convince the kobold queen Yusdrayl to enter into a treaty with
Longsaddle.
Rhiva, Brodzag, Rodan,
Xaraina, and Legron finally leave the darkness of the Sunless Citadel in
Kythorn (June), the beginning of
summer. While the winters in the North are brutally cold and blizzards are
common, the summers are short, hot, and humid, with lightning storms and
unpredictable weather. The party, however, is lucky to have emerged on a
perfect early summer day... only to have it ruined within hours by an ambush!
After the battle, the party learns that the thugs had been hired by Grenl, the
Durbuluk cleric who escaped her tribe's fate, to exact revenge upon the party.
~ The Ivy Mansion ~
Wherein the heroes
spend midsummer with the Harpell clan of wizards, meet Sheelba of the Eyeless
Face, and arrive by magic on the storm-tossed deck of ship sailing the Moonsea.
Later that same day the
party finally arrives in Longsaddle and decides upon the Gilded Horseshoe as
their base of operations. After washing off the dirt of the road they visit
Brven Timmdar and their other friends at Mielikki's Court. The party relates
their adventures and arrange to have word of their accomplishments sent to
Olan, the Ring of Swords, the rangers of Jalanthar (Rodan's village), and the
Halls of Inspiration.
The following day, Xarina
returns the signet rings that the party recovered from the Sunless Citadel to
the Hucrele family and receives the promised reward of 250 GP. The party spends
the next couple of days relaxing and restocking their equipment. While dining
one evening, the party receives a message that their presence is requested at
the Ivy Mansion -- the ancestral home of the Harpell clan of wizards!
Early the next morning, an
agent of the Harpells guides the party to Harpell Hill (which is protected by a
dome-shaped wall of force) and on to the Ivy Mansion itself. The Harpells
extend an invitation to Rhiva to study with their friend Ashane Amblecrown, a
cleric of Mystra. While Rhiva is studying, the party may stay at the Ivy
Mansion -- an invitation the party gladly accepts, as the opportunity to visit
with some of the most powerful mages in Faerun is a unique one!
The Harpells are very
interested in the parties adventures, and agree to identify the party's magical
items and allow access to part of their library in return for five black pearls
(for the identify spell's material component), the gold trade bar (to cover any
other magical-related expenses), the druidic tome, and the scroll fragment
mentioning "Glitterhame". (Rhiva points out the the Harpells would
normally charge hundreds or even thousands of GPs for these services.)
Legron discovers that the
Sunless Citadel was founded by a splinter group of the Cult of the Dragon in
1150, the Year of the Scourge.
The party spends an
enjoyable two weeks with the Harpells, including summer solstice celebrations
complete with fireworks and displays of magic. Rhiva completes her studies with
Ashane and is now a full-fledged cleric of Mystra.
At midsummer, Rhiva, Rodan,
Xaraina, Brodzag, and Legron meet Sheelba of the Eyeless Face in a high tower
at the Harpell's mansion in Longsaddle. Sheelba uses powerful magic to project
the party to the deck of a tossing ship in the middle of the Moonsea. The plan
was for the party to dock and the city of Melvaunt to meet with an acquaintance
of Sheelba's -- the dwarven wizard Theodorus Stoneblood -- to get Brodzag's
greataxe repaired.
~ The Moonsea ~
Wherein the heroes
escape from the clutches of the hag Lykast and meet the dwarven wizard
Theodorus Stoneblood, who dispatches them to the Watchtower of Vorbyx to recover
an ancient hammer forged by ogres.
The party arrives in the
Moonsea, teleported by Sheelba of the Eyeless Face onto the heaving deck of a
ship being tossed around by a storm. The captain of the ship is reluctant to
land, but agrees to lend the party a boat.
The party's boat beaches
amongst many shipwrecks after being lead astray by a false lighthouse created
by the hag Lykast. The party escapes from Lykast's clutches and makes their way
to Melvaunt, where they visit Stoneblood in his cave of iron north of the city.
Theodorus gives Brodzag a magical obelisk and tells the party to seek the
Hammer of Vorbyx in the great gray waste of Thar. When the party returns with
the hammer, Theodorus will repair Brodzag's axe.
~The Watchtower of Vorbyx
~
Wherein the heroes
brave the wilderness of Thar and the dangers of the Watchtower, only to learn
the Hammer of Vorbyx is in the possession of the mysterious Thrull.
Thar is a dismal reigion of
cold, fog-cloaked moors and sweltering, insect-infested bogs separated by
barren, broken hills. In general, as travelers move away from the road and into
the moor, occasional outcroppings of rock become more common. Some of are
natural pillars of rock that thrust up from the ground, while others are piles
of massive boulders surrounded by hard, pebbly ground. All of them are covered
with marsh lichen and stunted trees. The stench of rotting vegetation and a
slight sulfurous odor fills the air.
The Watchtower of Vorbyx is
a stone plateau located about 40 miles northeast of Melvaunt. It rises 60'
above the surrounding marshlands. The land surrounding the plateau is
relatively flat for 2 miles in all directions -- the plateau sticks out like a
sore thumb.
The party does not find the
hammer. However, atop the plateau they discover a magical pool which speaks to
them, saying the hammer was now in the possesion of some creature known as
"Thrull". An obelisk loaned to our heroes by Theodorus Stoneblood
reveals a magical map of Thar, which Legron copies in painstaking detail.
~ Rescue of the Caravan ~
Wherein the heroes
rescue a caravan from marauding orcs and learn Thrull is a warlord uniting the
orc tribes of Thar for the purpose of ruling the lands of the Moonsea.
While travelling the Glister
Road back to Melvaunt from the Watchtower of Vorbyx, the party rescues a
caravan -- scout Graenor and guards Ulfgar, Gerard, and Feather -- from orc
marauders from the Red Claw orc tribe. The party takes an orc wizard named Zrag
captive. While interrogating Zrag, the party discoveres that Thrull is a
warlord that will "unite the orcs and bring the gift of orc civilizaion to
the cities of the Moonsea". The party spends 5 days adventuring in Thar:
- 1 day travelling out from
the city of Melvaunt
- 1 day exploring the
watchpost
- 1.5 days travelling until
meeting Graenor and his caravan
- 1.5 days travelling to
reach Melvaunt
~ The Missing Scions of
Melvaunt ~
Wherein the heroes
learn that the noble heirs of several of the great houses of Melvaunt are
missing.
While waiting to enter
Melvaunt, the city guards seem extra suspicious, but the party avoids being
hassled too much because they're with Graenor, Ulfgar, Gerard, and Feather.
The moon elf Graenor, the
shield dwarf Ulfgar, Gerard, and Feather note that the mood of the people
milling around the city gate seems unusually subdued; people eye each other
suspiciously and hurry into the city as soon as they are allowed to do so.
Ulfgar spots two
well-armored gold dwarves and talks with them for a few minutes. When he
returns, Ulfgar reports that scions of the great houses of Melvaunt are
missing. Gangs allied with each house wander the streets searching for the
scions and causing trouble.
It is now the end of
Kythorn; Flamerule (July) is the
next month. In the two weeks the party has been in the Moonsea, temperatures
have gone from normal (daytime high of 60F) to about 10 degrees colder than
normal. Weather is rarely pleasant in the Moonsea, but recently it has been
more damp and foggy than usual.
~ The Melvaunt
Investigation ~
Wherein the heroes are
hired by Lord Nanther to find his son, Oreal. The party combs Melvaunt,
searching for clues as to OrealÕs whereabouts, as well as the whereabouts of
the other missing noble heirs.
Thanks to their heroism
rescuing a caravan from a marauding band of Red Claw orcs, the party has met
one of the most powerful men in Melvaunt, Lord Woarsten Nanther.
He had a proposal for them:
find his son, Oreal Nanther, one of the missing heirs of Melvaunt's noble
families. He offered the party a 1000 platinum piece reward if they are
successful. The party agreed to the challenge....
Alas, Legron -- the cleric
of Oghma the party met during the adventures in the Sunless Citadel -- departs
because of church business. However, he will still be within Melvaunt, staying
at the Purple Portals (the Temple of Gond) until his own church has established
a temple. Luckily Graenor, one of the scouts of the caravan they rescued, joins
the party in Legron's stead.
After meeting with Lord
Nanther, the party spends the day learning all they can about the different
factions in Melvaunt that might be involved in the disappearance of Oreal and
the other heirs... House Bruil... House Leiyraghon... House Marsk... House
Caluadra... Halmuth Bruil, the Lord of Keys... Elaint Marsk's connection with
the Purple Portals and rumors of orc ruins a two day ride N/NE of Melvaunt...
Dorn Crownshield... the Frothy Beard... Old Tom the con artist... the Rusty
Bucket, a dive bar in the run-down northwestern part of Melvaunt.
~ Ambush at the Rusty Bucket
~
Wherein the heroes
learn of a fake treasure map and experience an attempted assassination,
resulting in serious injury to Rodan and Xaraina. The heroes befriend House
Natali mercenaries. Brodzag, Graenor, Legron, and Rhiva meet with House
Caluadra and, through the use of magic, discover the missing heirs have
followed the false map into the moors of Thar.
That night Rodan, Brodzag,
and Graenor travel to the Rusty Bucket to learn what they can... and they learn
a lot. Kalman Leiyraghon was not only a frequent visitor, he also met with
renowned dwarf mercenary Dorn Crownshield there several times. Rodan bribes the
Rusty Bucket's bartender and finds out that Kalman had recently purchased a map
-- probably fake -- from Old Tom detailing the location of a treasure trove a
two day ride from of the city.
Meanwhile, Rhiva and Xaraina
receive a suspicious summons from an alleged representative of Lord Nanther and
end up outside the Rusty Bucket just as Rodan, Brodzag, and Graenor leave.
As the heroes walk though
the decrepit courtyard outside of the Rusty Bucket they are ambushed by
assassins! The fight starts off poorly for the party, but luckily two gold
dwarves happen upon the melee and decide to throw their lot in with the
underdogs. The fight is very close and at one point it seemed the rogues might
destroy our heroes until the timely arrival of the city guard.
The party's rescuers are
Glynt Axefist and Gwendar Dolmenward, mercenaries working for the House Natali.
They allow the party to show their thanks through a late-night feast thrown in
their honor at The Breakwater, the inn serving as the party's base of
operations. While at The Breakwater, Glynt and Gwendar identify the bravos that
jumped the party as employees of House Leiyraghon.
While celebrating their
narrow escape from House Leiyraghon's thugs, Rodan and Xaraina become more and
more quiet. Concerned that their injuries were more significant than originally
thought, the party sends a message to the Purple Portals asking Legron to join
them at the Breakwater as soon as possible. Within the hour, Legron is in their
suite and confirms that Rodan and Xaraina will need several days of bed rest.
Rhiva, Graenor, and Brodzag
fill Legron in on what they have discovered over the course of the previous
day. He agrees that what they have discovered thus far should be investigated
and states he will help out in any way he can -- no use building a temple to
Oghma in Melvaunt if the city erupts in civil war or is sacked by orcs...
Rhiva, Graenor, and Brodzag
followed up on the treasure map -- almost certainly a forgery -- by trying to
locate Old Tom, the con artist who sold the map to the missing heirs. They had
hoped to find out where the map pointed by questioning Tom, but discovered he
had already skipped town...
The party leaves Melvaunt
briefly to return the obelisk to Theodorus Stoneblood. While at Theodorus' odd
iron cave, Rhiva had the idea that House Caluadra might be able to locate the
trail on the treasure map through divination magic. The party rides back to
Melvaunt, where they stay as guests of House Calaudra for the night as the
proper spell is cast and the needed information obtained.
~ On the Trail of the
Missing Scions ~
Wherein the heroes
travel into wastelands of Thar, slay many orcs, and learn of the fortress
Xul-Jarak.
Early the next morning, the
party travels into Thar and locate the orc ruins. The weather is cold and
foggy, making travel slow and dangerous.
While camping on the trail
to the ruins, the party is attacked by a band of orcs and their dire wolf
"pet". The battle is extremely difficult, but luckily for the party a
mysterious person out in the moor distracts the orcs long enough for Rhiva to
cast some healing magic and continue the battle.
On the second day of travel,
Rhiva, Graenor, and Brodzag reach the orc ruins and the site of a recent
battle. After defeating an ownbear that was devouring the remains of the dead,
the party discovered the corpse of Dorn Crownshield and many humanoid (orc?)
footprints dragging something behind them north into Thar... After spending a
couple of hours searching the ruins and burying Dorn's body, the party decides
to follow the tracks and continued riding north into Thar until nightfall.
The next morning the party
is greeted with more cold weather. This day was even worse than the last, as it
was raining as well. Because of the rain, it was nearly impossible to follow
the tracks through the moors and soon the party lost them altogether. However,
they did notice smoke rising in the distance, and decided to investigate:
Graenor scouted ahead, communicating magically with Rhiva through her message
spell.
Graenor discovered an orc
camp used as a meet point for orc scouts. The camp consisted of two wooden
lean-tos and a stone hut (the source of the smoke) surrounding a central area
where the stunted trees and thorny bushes of the moors had been cleared. A
large cage made from large logs stood in the middle of the cleared area...
could the missing heirs be inside?
The orcs guarding the camp
were more interested in gossiping and complaining about the cold and rain than
in keeping watch. Graenor was able to creep close enough to the guards to
overhear them discussing the repair of "Xul-Jarak" by Thrull. Using
the weather to their advantage, the party was able to get close enough to the
camp to surprise the guards and enable Rhiva slay the nearest with magic before
they could alert their companions. However, as stealthy as the party tried to
be, the guards at the far end of the camp heard the unmistakable sounds of
combat over the falling rain. As the orcs rushed into battle, one stopped to
open the cage door... and the party very quickly discovered that the missing
hiers were not being kept inside, but a massive dire boar was...
A heated battle ensued. The
party slew the orcs and the boar. After looting the orcs of their gold and
silver -- as well as a pair of magical ivory bracers carved to resemble
snarling boar heads -- Brodzag, Graenor, Legron, and Rhiva decided to camp in
the stone hut to avoid the worsening rain.
~ Haravak and Grunhawr ~
Wherein the heroes
meet the half-orc ranger Haravak and his wolf Grunhawr, who agrees to guide the
party to Xul-Jarak.
Rhiva took the last watch
that began just before daybreak. While guarding her sleeping companions, she
realized that she was being watched by a cloaked figure standing near the log
cage a mere twenty feet away.
The figured was Haravak, a
half-orc ranger, and his animal companion Grunhawr. Haravak introduced himself
to the party as the mysterious person on the moors who had intervened when the
party was battling the orc scouts and their dire wolf pet. The party offered
Haravak a generous amount of gold to lead them to Xul Jarak, an ancient ruined
orc citadel where Haravak thought the orcs would take any captives.
With Haravak's aid, Brodzag,
Graenor, Legron, and Rhiva travel the rest of the day without incident. Their
luck held until the next morning, when the weather turned nasty and a thick fog
blanketed the moors. With Haravak and Graenor carefully scouting ahead, the
heroes were able to avoid the dangerous monsters roaming Thar until their
emerged from the fog at the top of a tall hill and were attacked by two
manticores who had just devoured a small orc patrol and were still hungry for more
flesh...
Through the combined use of
weapons and magic, the party weakened the manticores enough for Haravak to use
his handaxe "Snack" to slice one beast open and sink an arrow into
the other before it could fly off. After the manticores had been defeated, the
party investigated the scene of the battle between the monsters and the
partially eaten orc patrol. One of the orcs was dressed from head to toe in
back leather and possessed a number of potions, a wand of silence, and a gold
circlet that allows the user to cast disguise self.
The party continued their
ride through the twisted vegetation and rock formations of Thar. The next day,
Haravak led them through an area of Thar he referred to as "the Still
Moors". Beyond was the orc fortress of Xul-Jarak.
~ Xul-Jarak ~
Wherein the heroes
meet Alyanna Galanodel, infiltrate the Xul-Jarak, rescue the scions, and defeat
Thrull. The mighty dwarven barbarian Brodzag falls while battling the orc
hordes.
After camping, the Brodzag,
Graenor, Legron, Rhiva, and Haravak continued riding toward Xul Jarak, the Gray
Citadel of the orcs. A heavy rain began to fall, and once again a think fog
blanketed the landscape.
An hour before sunset, the
party reached Xul Jarak, a bleak citadel atop a great mound of black rock. No
light issued from the forlorn edifice. Somewhere to the north and east of the
citadel, perhaps a quarter mile distant, the party could hear thousands of
orcs...
Using stealth and magic,
Rhiva, Alyanna, Graenor, Brodzag, and Legron entered the Gray Citadel of the
orcs, Xul-Jarak, through a section of the southwest wall that had collapsed.
Within the Xul-Jarak, the
party encountered a wyvern, emissaries of the Broken Fang, emissaries of the
Roving Eye, and two mysterious humans, Livikus and Xeldar. Using Legron's
Locate Object spell to find a starcase leading into the depths of the citadel,
and a combination of Alyanna's druidic magic and Brodzag's dwarven strength to
create a hole in the floor to access the stairs, the party penetrated deeper in
the the depths...
Fighting their way past orcs
and a worg, Rhiva, Alyanna, Graenor, Brodzag, and Legron made their way to the
third level of Xul-Jarak. They opened a wide set of double doors set into the
east wall of the octagonal level to discover an orc forge...
Alyanna relates...
"Rhiva convinced/bribed
the two orcs that were in the room with the captives to join us to overthrow
Thrull. She used an enlarge spell
to make one of them big, and they rushed into the room where Thrull awaited.
Alyanna cast soften earth and stone,
which allowed the prisoners to pull their chains out of the ground.
The heirs were escorted back
to a room where there were bodies of orcs (and our poor dear Brodzag). They
grabbed the orc crossbows, and we split up to enter Thrull's chamber from two
different entrances.
The battle with Thrull was
not as difficult as the party expected. We had managed to catch him before he
had fully armored up, so he was vulnerable. He did not have many other orcs in
the room with him. He did kill both of the ÔfriendlyÕ orcs that had agreed to
join us. But soon the party managed to gain the upper hand - helped by powerful
offensive spells from Alyanna and a surprising critical hit from the crossbow
of one of the heirs!
With Thrull defeated, the
party looted his throne room. A few weapons and other trophies of past Thrull
victories were found. The heirs found their clothing and armor in a barrel and
were able to get dressed. The party encountered an old pet monster of Thrull's,
but after seeing how old it was they decided not to kill it. It did not pursue
them.
The party now had to escape
the citadel. They had Thrull's mighty weapon, the Hammer of Vorbyx, and
Thrull's head on a spear. Upon arriving at Brodzag's body, they debated
carrying him out to potentially be resurrected. Unfortunately, no one in the
party was strong enough to carry the stocky dwarf. So Legron the cleric
performed a brief ceremony, and the party wrapped Brodzag's body in the pelt of
a dire bear from the throne room and sank his body in the deep pool in the
citadel so the orcs could not defile him.
They did encounter some
resistance on the way out, but thanks to Rhiva's pyrotechnics as a distraction, the party escaped the citadel.
They traveled twelve relatively uneventful days back to the town of Melvaunt,
where they were greeted with a heroes welcome."
~ Return to Melvaunt and
a Hero's Welcome ~
Wherein the heroes
return to Melvaunt with the missing heirs and are richly rewarded. The heroes
learn of the treachery of Bremen Leiyraghon. Rodan and Xaraina depart for the
Silver Marches.
Alyanna describes the
conclusion of the party's adventures in the Moonsea...
"We rested and received
their rewards for rescuing the heirs. The rewards were handsome indeed --
several thousand gold pieces each, plus other items and favors.
The party spent a few days
resting, training, shopping (and for the devout, praying). They decided to
accept an invitation from House Leiyraghon for a feast in their honor.
The family - patriarch
Dornig and two sons, the younger of whom (Kalman) was among the five rescued
from the citadel - hosted a grand dinner in their manor. About halfway through
the dinner, the older brother (Bremen) excused himself. A few minutes later,
doors to the room burst open and in marched ten orcs and orogs. The orc archers
immediately let fly a slew of arrows into the father, gravely wounding him. A
heated battle ensued around, above, and below the dinner table, and all along
the balcony that lined the walls of the room. Several of the party were hurt
pretty badly, and it was really dicey for a while there. Alyanna used her new
Nature Spells feat, which allowed her to turn into an eagle using her wild
shape ability and still be able to cast spells. The orcs made lots of good
reflex saves and a couple of them were pretty tough. The party learned the orcs
had locked the doors to the room, and unlocked the doors so two house guards
could assist in the battle. The battle lasted WAY too long, but eventually the
orcs were all killed, and although several of us were hurt pretty badly, no one
was dead." It does not take Dornig and Kalman long to realize that Bremen
was in league with the Daazlag, one of Thrull's commanders at Xul-Jarak.
Rhiva, Legron, Alyanna, and
Graenor spend another tenday in Melvaunt before taking passage aboard a ship
owned by House Bruil and take passage to Harrowdale Town.
~ The Dales ~
Wherein Alyanna,
Graenor, Legron, and Rhiva sail from Melvaunt to the port city of Harrowdale
Town.
The party sailed for a
tenday from Melvaunt, over the Moonsea and Dragon Reach, to Harrowdale Town. It
is now mid Eleint (September) in
the Year of the Unstrung Harp. The autumn equinox is a week away.
While in Harrowdale Town,
the party stays at Fall of Stars, an inn catering to adventurers. Fall of Stars
is owned by Sheera Goldenleaf and Gunderman Brewmaster, two of the town's
burghers. Fall of Stars is located at the crossroads near the temples of Oghma
and Mystra.
~ The Citadel ~
Wherein the heroes are
approached by harper Valmaxian Greestone, Priestess Llewan Aspenwold, Learned
Father Teredic Alton, and the Reverend Sister Seresha Auric and asked to
infiltrate an ancient citadel and rid it of drow.
The party stealthily enters
Cormanthor. Within the citadel the party defeats drow belonging to House
Jaelre, a Draegloth, and force the deep dragon Jhanilmexa to retreat back into
the depths of the Underdark...
~ Swords ~
Wherein Legron
believes the heroes have discovered the mighty elven weapons "Dragonsbane" and
"The Stalker's Blade".
During the journey from the
citadel back to Harrowdale Town, Legron becomes convinced that the swords the
party found in the citadel, forged long ago in Cormanthor, have powers that the
party has yet to discover... Back at Fall of Stars, Legron shows his friends at
the Temples of Oghma and Mystra the blades and asks for permission to borrow
several old tomes, convinced he can discover more.
In the days before the party
travels to Tangled Trees to celebrate their victory over the drow and their
draegloth and dragon allies, Legron spends much of his time at the temples of
Oghma and Mystra, pouring over ancient tomes.
He announces Graenor's
thinblade is one of the weapons known as a "stalker's blade", created
by the followers of the elven diety Sethanine Moonbow during the Year of the
Unkind Weapons. Some of the other scholars at the temples disagree. While the
elves are impressed by Legron's ability to pursue some very old and obscure
elvish texts -- and they agree Legron is probably correct in dating the sword as
over 1200 years old, predating even the founding of Myth Drannor -- they think
his excitement over the find has clouded his judgement. The scholars's opinion
is that Graenor's thinblade is an excellent specimen of elven weaponsmithing,
but that it is not a stalker's blade. Legron politely insists he has not
misinterpretted his sources, and that further research at the Leaves of
Learning in Highmoon will prove him correct and reveal the key to unlocking the
weapon's secrets.
Legron believes his
longsword was forged by the elves of Cormanthyr during the Year of the
Dracorage to protect the forest communities from marauding dragons. This
announcement is greeted with far less skepticism, and he is encouraged to
present his research and the blade to the elders of Tangled Trees.
~ Journey to the Tangled
Trees ~
It is the first week of
Marpenoth, also known as Leaffall (October). The fall weather has been unusually warm and
beautiful. Sometimes it's hard to believe that, just a tenday ago, the party
was battling the drow of Cormanthor under oppressive, gloomy skies.
Rhiva, Alyanna, Graenor, and
Legron make ready for their trip to the Tangled Trees and the ruathar ceremony.
Valmaxian Greenstone, who was originally planning on accompanying the party,
announces he will be unable to make the journey with them. Fortunantly, Alyanna
has spent many years in Cormanthor and will be able to act as the party's
guide.
(c) 2007 John Koszarek and contributors